Here I will be posting WIPs and other odds and ends.
Tuesday, November 4, 2014
UE4 Glass Fracture
Painted up a fracture map and used that to create the fracture actor in PhysX lab then imported into UE4. The amount of destructable mesh options in UE4 vs. UE3 is pretty limiting(Voronoi only). PhysX lab is the way to go if you need specific breaks or destruciton based on materials/sufaces.
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