Tuesday, November 4, 2014

2014 REEL

http://vimeo.com/110864077

UE4 Glass Fracture

Painted up a fracture map and used that to create the fracture actor in PhysX lab then imported into UE4. The amount of destructable mesh options in UE4 vs. UE3 is pretty limiting(Voronoi only).  PhysX lab is the way to go if you need specific breaks or destruciton based on materials/sufaces.

Monday, November 3, 2014

Line 'O Fire

. No particles just a simple mesh and a material controlled though parameters via blueprint.